"Infinity Ward details better plans to tweak their upcoming shooter post-launch."
Cleverly to Infinity Ward's advantage they have created a new-system in MW3 to basically manage patches and updates much more faster than previous Call Of Duty's. With the previous infinity ward games where a matter of weeks and even months flew by while waiting for issues(bugs, glitches ect) to be resolved, this new system that has been implemented will make it "much easier on the back-end" to update the game when glitches/hacks are found claims the man Robert Bowling himself.
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The creative strategist for the game spoke about the new system in a recent interview.
How we've built the game this time as opposed to in the past is we've made it a lot easier on the back end to update the other aspects of the game beyond just map packs... So now as we're advancing content and releasing new maps on multiplayer, we can also further tweak them to also be playable in Spec Ops, and then look at how we can update the game further in other ways like new modes, weapons - whatever we want to do." "Maybe there's stuff we want to rebalance, Maybe there's stuff we want to patch. We have a lot more control in tweaking the game now, outside of a patch, than we ever did before.
I'm pretty sure this means alot for the people who previously disliked the fact MW2 had many hackers and what not. What the above is saying basically that they're going to stop this from happening by releasing updates as quick as possible
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